MOVING
AUDIO

for

MOVING
MEDIA

Sound Design
Music Production
Audio Implementation
Field Recording

Projects

Where there are people, there is sound

I have worked on a wide range of projects, from tiny audio logos to video games and worldwide commercial campaigns.
Here you can check out some of my latest projects, showreel and my portfolio.

Services

Studio Services

I have a fully equipped 5.1 studio for all your audio needs, located in Tampere, Finland.

Services


Sound Design Sound Design for games, film, TV and commercials
music Music Composition and Production
rec Recording Music, Voiceovers, Foley
mix Mixing music, film, TV shows and commercials

Gear and Software


Wwise A Genelec 5.1 speaker system calibrated to Dolby audio standards
mics Enough microphones to record anything from a single person to a full band
Reaper Reaper with NVK_tools, custom scripts for an optimized workflow for any type of media
plugin And of course, all of the industry standard audio plugins for any sort of task, Fabfilter, Izotope RX, Kontakt libraries, Musio, UVI Workstation and much more.

Game Audio

I love creating audio systems and implementations for games, utilizing a wide range of industry standard tools and software to achieve the best possible results.

Audio Implementation


Wwise Audiokinetic Wwise
Godot Godot
Unreal Engine Unreal Engine Blueprints & MetaSounds
Unity Unity

Scripting


Csharp C#
GDscript GDscript
blueprints Blueprints

Version Control


git Git
perforce Perforce

Education

I am a part-time teacher of sound design at the Tampere University of Applied Sciences (TAMK).

I also create slightly educational audio-related videos on my YouTube channel, which can be found here.

My courses include the following topics:


GDscript Fundamentals of sound design, Recording and editing
GDscript The use of DAWs, with a focus on Pro Tools and Reaper
blueprints Best practices for audio asset creation and organization
blueprints Sound design and audio implementation for video games using Audiokinetic Wwise
blueprints Immersive audio concepts and workflows using Audiokinetic Wwise

How we work together

My workflow is designed to keep projects moving. You always know what happens next, when feedback is needed, and what will be delivered. Whether you want close creative collaboration or a fully managed audio process, I adapt to your production pipeline and deliver audio that is ready for release.

Don’t worry if your project isn’t organized yet. I can work from rough edits, gameplay recordings, spreadsheets, or work-in-progress builds and help structure the audio workflow from there.

Here are a few examples of the workflow:

30-second Commercial (TV/Online)


1 You send the final edit and an AAF (or video with reference audio if preferred).
2 I create the sound design, dialogue edit, mix, and any required music integration
3 You review a preview version and I revise it until it meets the your requests
4 I deliver broadcast-ready files in the formats required for TV, online platforms, or cinema.

Game audio asset production


1 You send a list of required sounds, references, gameplay footage, or a playable build.
2 I create polished audio assets with appropriate variations, naming, and organization.
3 We review the assets in batches, allowing for iteration as the game evolves.
4 I deliver implementation-ready files for your engine or middleware, with consistent loudness, naming, metadata and technical specifications.
About

Hi, I'm Mikael.

First and foremost, I am passionate about audio, in all its forms.
I love creating systems, solving problems and finding new ways to create and improve my work. If there is a way to make working more optimized and efficient, I am all for it.

Beyond the technical aspects, telling stories through sound is immensely interesting to me and immersion is the key to creating a great story. I go to great lengths to make sure the listener is always immersed in the experience, no matter what that experience is.

My studio is located in Tampere, Finland and has all the facilities expected from a professional audio studio. A sound-treated control room with a Genelec 5.1 system, calibrated to Dolby reference standards and a recording room with the facilities to record anything from a single instrument to drum and full band recordings.

Beyond sound design, I have extensive experience as a recording musician and producer. I've recorded and released multiple albums with various projects, including my long-running band Vorna. This experience combined with my experience as a drummer helps me create sound that is musical and sometimes quite literally impactful.

Sounds good? Let's talk.

Get In Touch


MiV Audio
3412045-7
contact@mivaudio.com
+358504134835
Linkedin Youtube